#########################
#  EEP RUS CORRECTIONS  #
#      and ADDITIONS    #
#######by Chimera########
#  and Paul Paleolog	#
#########################

# The Byzantine Renaissance #

event = {
	id = 90000
	trigger = {
		owned = { province = 357 data = -1 }
		owned = { province = 358 data = -1 }
		owned = { province = 359 data = -1 }
		owned = { province = 478 data = -1 }
		owned = { province = 479 data = -1 }
		religion = orthodox
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90000"
	desc = "EVENTHIST90000"
	style = 1
	date = { day = 1 month = june year = 1453 }
	deathdate = { day = 1 month = january year = 1820 }

	action_a = {
		name = "ACTIONNAME90000A"
		command = { type = loansize which = 200 }
		command = { type = domestic which = centralization value = 2 }
		command = { type = relation which = SER value = 50 }
		command = { type = relation which = BOS value = 50 }
		command = { type = relation which = CRO value = 50 }
		command = { type = relation which = HUN value = 50 }
		command = { type = relation which = RAG value = 50 }
		command = { type = relation which = MOL value = 50 }
		command = { type = relation which = WAL value = 50 }
		command = { type = relation which = NOG value = 50 }
		command = { type = relation which = MOS value = 50 }
		command = { type = provincetax which = 321 value = 1 }
		command = { type = provincetax which = 356 value = 1 }
		command = { type = provincetax which = 357 value = 1 }
		command = { type = provincetax which = 358 value = 1 }
		command = { type = provincetax which = 359 value = 1 }
		command = { type = provincetax which = 360 value = 1 }
		command = { type = provincetax which = 361 value = 1 }
		command = { type = provincetax which = 478 value = 1 }
		command = { type = addcore which = 320 } # Dobrudja/Military Doctrine
		command = { type = addcore which = 355 } # Serbia/MD
		command = { type = addcore which = 363 } # Kosovo/MD
		command = { type = addcore which = 362 } # Ragusa/MD
		command = { type = addcore which = 361 } # Albania/MD
		command = { type = addcore which = 484 } # Cyprus/Restitution
		command = { type = addcore which = 472 } # Armenia/MD
		command = { type = addcore which = 473 } # Kurdistan/Turkish events
		command = { type = addcore which = 474 } # Sivas/TE
		command = { type = addcore which = 475 } # Trebizond/Basic
		command = { type = addcore which = 476 } # Ankara/TE
		command = { type = addcore which = 477 } # Anatolia/TE
		command = { type = addcore which = 478 } # Smyrna/TE
		command = { type = addcore which = 480 } # Crete/B
		command = { type = addcore which = 481 } # Rhodos/B
		command = { type = addcore which = 482 } # Karaman/TE
		command = { type = addcore which = 483 } # Adana/TE
		command = { type = addcore which = 820 } # Corfu/B
		command = { type = addcore which = 1609 } # Kastamouni/TE
		command = { type = addcore which = 1610 } #  Antalia/TE
		command = { type = addcore which = 1611 } #  Taurus/TE
		command = { type = add_countryculture which = slavonic }
	}
}

# Restoration of St. Sophia #

event = {
	id = 90001
	trigger = { event = 90000 }
	random = NO
	country = BYZ
	name = "EVENTNAME90001"
	desc = "EVENTHIST90001"
	date = { day = 1 month = january year = 1460 }
	offset = 1800
	style = 1

	action_a = { # Restore it
		name = "ACTIONNAME90001A"
		command = { type = treasury value = -500 }
		command = { type = gainmanufactory which = -2 value = luxury }
		command = { type = domestic which = innovative value = 2 }
		command = { type = infra value = 500 }
		command = { type = stability value = -1 }
		command = { type = relation which = TOS value = 100 }
		command = { type = relation which = PAP value = 100 }
		command = { type = relation which = PIS value = 100 }
		command = { type = relation which = PAR value = 100 }
		command = { type = relation which = MLO value = 100 }
	}
	action_b = { # What a waste
		name = "ACTIONNAME90001B"
		command = { type = treasury value = 250 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = land value = 250 }
		command = { type = naval value = 250 }
#		command = { type = sleepevent which = 90003 }
	}
}

# Establishment of the Themata #

event = {
	id = 90003
	trigger = { event = 90001 }
	random = NO
	country = BYZ
	name = "EVENTNAME90003"
	desc = "EVENTHIST90003"
	date = { day = 1 month = january year = 1465 }
	offset = 1800
	style = 1

	action_a = { # We need them
		name = "ACTIONNAME90003A"
		command = { type = domestic which = centralization value = -2 }
		command = { type = domestic which = serfdom value = -2 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = domestic which = aristocracy value = -2 }
		command = { type = domestic which = quality value = -1 }
		command = { type = provincetax which = 321 value = 1 }
		command = { type = provincemanpower which = 321 value = 1 }
		command = { type = provincetax which = 478 value = 1 }
		command = { type = provincemanpower which = 478 value = 1 }
		command = { type = provincetax which = 356 value = 1 }
		command = { type = provincemanpower which = 356 value = 1 }
		command = { type = provincetax which = 357 value = 1 }
		command = { type = provincemanpower which = 357 value = 1 }
		command = { type = provincetax which = 358 value = 1 }
		command = { type = provincemanpower which = 358 value = 1 }
		command = { type = provincetax which = 359 value = 1 }
		command = { type = provincemanpower which = 359 value = 1 }
		command = { type = provincetax which = 360 value = 1 }
		command = { type = provincemanpower which = 360 value = 1 }
		command = { type = provincetax which = 361 value = 1 }
		command = { type = provincemanpower which = 361 value = 1 }
	}
	action_b = { # No thanks
		name = "ACTIONNAME90003B"
		command = { type = domestic which = centralization value = 2 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = treasury value = 200 }
		command = { type = sleepevent which = 90004 }
		command = { type = sleepevent which = 90005 }
	}
}

# Revolt of the themata #

event = {
	id = 90004
	trigger = { event = 90003 }
	random = NO
	country = BYZ
	name = "EVENTNAME90004"
	desc = "EVENTHIST90004"
	style = 1
	date = { day = 1 month = january year = 1480 }
	offset = 7300 # 20 years

	action_a = { # Ok
		name = "ACTIONNAME90004A"
		command = { type = revolt which = 360 }
		command = { type = revolt which = 360 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 12 value = 2 }
	}
}

# Formation of the tagmata #

event = {
	id = 90005
	trigger = { event = 90004 }
	random = NO
	country = BYZ
	name = "EVENTNAME90005"
	desc = "EVENTHIST90005"
	style = 2
	date = { day = 1 month = january year = 1500 }
	offset = 3650

	action_a = { # Yes, create them
		name = "ACTIONNAME90005A"
		command = { type = stability value = 1 }
		command = { type = domestic which = quality value = 2 }
		command = { type = domestic which = offensive value = 2 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = treasury value = -100 }
	}
	action_b = { # No, we don't need them
		name = "ACTIONNAME90005B"
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = -1 }
	}
}

# Rise of the Magnates I #

event = {
	id = 90006
	trigger = {
#		event = 90003
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = centralization value = 8 } }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90006"
	desc = "EVENTHIST90006"
	date = { day = 1 month = january year = 1470 }
	offset = 10000
	deathdate = { day = 31 month = december year = 1499 }
	style = 1

	action_a = { # Let the magnates run amok
		name = "ACTIONNAME90006A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = { # Sit down, Magnates!
		name = "ACTIONNAME90006B"
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 24 value = 4 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

# Rise of the Magnates II #

event = {
	id = 90011
	trigger = {
#		event = 90006
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = centralization value = 8 } }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90011"
	desc = "EVENTHIST90011"
	date = { day = 1 month = january year = 1500 }
	offset = 10000
	deathdate = { day = 1 month = december year = 1529 }
	style = 2

	action_a = { # Let the magnates run amok
		name = "ACTIONNAME90011A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = { # Sit down, Magnates!
		name = "ACTIONNAME90011B"
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 24 value = 4 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

# Rise of the Magnates III #

event = {
	id = 90012
	trigger = {
#		event = 90011
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = centralization value = 9 } }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90012"
	desc = "EVENTHIST90012"
	date = { day = 1 month = january year = 1530 }
	offset = 10000
	deathdate = { day = 31 month = december year = 1559 }
	style = 2

	action_a = { # Let the magnates run amok
		name = "ACTIONNAME90012A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = { # Sit down, Magnates!
		name = "ACTIONNAME90012B"
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 24 value = 4 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

# Rise of the Magnates IV #

event = {
	id = 90013
	trigger = {
#		event = 90012
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = centralization value = 8 } }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90013"
	desc = "EVENTHIST90013"
	date = { day = 1 month = january year = 1560 }
	offset = 10000
	deathdate = { day = 31 month = december year = 1589 }
	style = 2

	action_a = { # Let the magnates run amok
		name = "ACTIONNAME90013A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = { # Sit down, Magnates!
		name = "ACTIONNAME90013B"
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 24 value = 4 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

# Rise of the Magnates V #

event = {
	id = 90014
	trigger = {
#		event = 90013
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = centralization value = 8 } }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90014"
	desc = "EVENTHIST90014"
	date = { day = 1 month = january year = 1590 }
	offset = 10000
	deathdate = { day = 31 month = december year = 1619 }
	style = 2

	action_a = { # Let the magnates run amok
		name = "ACTIONNAME90014A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = { # Sit down, Magnates!
		name = "ACTIONNAME90014B"
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 24 value = 4 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

# Rise of the Magnates VI #

event = {
	id = 90015
	trigger = {
#		event = 90014
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = centralization value = 8 } }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90015"
	desc = "EVENTHIST90015"
	date = { day = 1 month = january year = 1620 }
	offset = 10000
	deathdate = { day = 1 month = december year = 1649 }
	style = 3

	action_a = { # Let the magnates run amok
		name = "ACTIONNAME90015A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = { # Sit down, Magnates!
		name = "ACTIONNAME90015B"
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 24 value = 4 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

# Rise of the Magnates VII #

event = {
	id = 90016
	trigger = {
#		event = 90015
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = centralization value = 8 } }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90016"
	desc = "EVENTHIST90016"
	date = { day = 1 month = january year = 1650 }
	offset = 10000
	deathdate = { day = 1 month = december year = 1679 }
	style = 3

	action_a = { # Let the magnates run amok
		name = "ACTIONNAME90016A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = { # Sit down, Magnates!
		name = "ACTIONNAME90016B"
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 24 value = 4 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

# Rise of the Magnates VIII #

event = {
	id = 90017
	trigger = {
#		event = 90016
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = centralization value = 8 } }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90017"
	desc = "EVENTHIST90017"
	date = { day = 1 month = january year = 1680 }
	offset = 10000
	deathdate = { day = 1 month = december year = 1709 }
	style = 3

	action_a = { # Let the magnates run amok
		name = "ACTIONNAME90017A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = { # Sit down, Magnates!
		name = "ACTIONNAME90017B"
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 24 value = 4 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

# Rise of the Magnates IX #

event = {
	id = 90018
	trigger = {
#		event = 90017
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = centralization value = 8 } }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90018"
	desc = "EVENTHIST90018"
	date = { day = 1 month = january year = 1710 }
	offset = 10000
	deathdate = { day = 1 month = december year = 1739 }
	style = 4

	action_a = { # Let the magnates run amok
		name = "ACTIONNAME90018A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = { # Sit down, Magnates!
		name = "ACTIONNAME90018B"
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 24 value = 4 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

# Rise of the Magnates X #

event = {
	id = 90019
	trigger = {
#		event = 90018
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = centralization value = 8 } }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90019"
	desc = "EVENTHIST90019"
	date = { day = 1 month = january year = 1740 }
	offset = 10000
	deathdate = { day = 31 month = december year = 1769 }
	style = 4

	action_a = { # Let the magnates run amok
		name = "ACTIONNAME90019A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = { # Sit down, Magnates!
		name = "ACTIONNAME90019B"
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 24 value = 4 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

# Rise of the Magnates XI #

event = {
	id = 90020
	trigger = {
#		event = 90019
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = centralization value = 8 } }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90020"
	desc = "EVENTHIST90020"
	date = { day = 1 month = january year = 1770 }
	offset = 10000
	deathdate = { day = 1 month = december year = 1799 }
	style = 4

	action_a = { # Let the magnates run amok
		name = "ACTIONNAME90020A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = { # Sit down, Magnates!
		name = "ACTIONNAME90020B"
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 24 value = 4 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

# Rise of the Magnates XII #

event = {
	id = 90021
	trigger = {
#		event = 90020
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = centralization value = 8 } }
		year = 1800
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90021"
	desc = "EVENTHIST90021"
	date = { day = 1 month = january year = 1800 }
	offset = 7000
	style = 5

	action_a = { # Let the magnates run amok
		name = "ACTIONNAME90021A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = { # Sit down, Magnates!
		name = "ACTIONNAME90021B"
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 24 value = 4 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

# Economic reforms #

event = {
	id = 90009
	trigger = { event = 90000 }
	random = NO
	country = BYZ
	name = "EVENTNAME90009"
	desc = "EVENTHIST90009"
	date = {day = 1 month = january year = 1475 }
	offset = 3650
	style = 1

	action_a = { # Reform trade
		name = "ACTIONNAME90009A"
		command = { type = cot which = -2 }
		command = { type = loansize which = 300 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = land value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = relation which = VEN value = -100 }
		command = { type = relation which = GEN value = -100 }
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 2 }
		command = { type = treasury value = 500 }
		command = { type = trade value = 1000 }
	}
	action_b = { # Reform the estates
		name = "ACTIONNAME90009B"
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = land value = 1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = aristocracy value = -2 }
		command = { type = treasury value = 250 }
		command = { type = infra value = 1000 }
		command = { type = stability value = -2 }
		command = { type = revoltrisk which = 24 value = 4 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = sleepevent which = 90039 }
	}
	action_c = { # Let's do it all
		name = "ACTIONNAME90009C"
		command = { type = cot which = -2 }
		command = { type = loansize which = 400 }
		command = { type = domestic which = centralization value = 3 }
		command = { type = domestic which = serfdom value = -2 }
		command = { type = domestic which = aristocracy value = -3 }
		command = { type = domestic which = innovative value = 2 }
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = relation which = VEN value = -100 }
		command = { type = relation which = GEN value = -100 }
		command = { type = infra value = 250 }
		command = { type = trade value = 250 }
		command = { type = stability value = -3 }
		command = { type = revoltrisk which = 36 value = 5 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_d = { # No thanks
		name = "ACTIONNAME90009D"
		command = { type = stability value = 3 }
		command = { type = domestic which = innovative value = -2 }
		command = { type = domestic which = aristocracy value = 3 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = sleepevent which = 90039 }
	}
}

# The Resettlement of Anatolia #

event = {
	id = 90010
	trigger = {
		owned = { province = 474 data = -1 } # Sivas
		owned = { province = 475 data = -1 } # Trabzon - already Greek
		owned = { province = 476 data = -1 } # Angora
		owned = { province = 477 data = -1 } # Anatolia
		owned = { province = 482 data = -1 } # Konya
		owned = { province = 483 data = -1 } # Adana
		owned = { province = 1609 data = -1 } # Kastamonu
		owned = { province = 1610 data = -1 } # Antalya
		owned = { province = 1611 data = -1 } # Taurus
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90010"
	desc = "EVENTHIST90010"
	date = { day = 30 month = december year = 1524 }
	deathdate = { day = 1 month = january year = 1550 }
	offset = 0
	style = 2

	action_a = { # Yes
		name = "ACTIONNAME90010A"
		command = { type = domestic which = innovative value = 2 }
	}
	action_b = { # No
		name = "ACTIONNAME90010B"
		command = { type = domestic which = innovative value = -2 }
		command = { type = sleepevent which = 90023 }
		command = { type = sleepevent which = 90024 }
		command = { type = sleepevent which = 90025 }
		command = { type = sleepevent which = 90026 }
		command = { type = sleepevent which = 90027 }
		command = { type = sleepevent which = 90028 }
		command = { type = sleepevent which = 90029 }
		command = { type = sleepevent which = 90030 }
		command = { type = sleepevent which = 90031 }
		command = { type = sleepevent which = 90032 }
		command = { type = sleepevent which = 90033 }
		command = { type = sleepevent which = 90034 }
		command = { type = sleepevent which = 90035 }
		command = { type = sleepevent which = 90036 }
		command = { type = sleepevent which = 90037 }
		command = { type = sleepevent which = 90038 }
	}
}

# Reclamation of Anatolia - Sivas

event = {
	id = 90023
	trigger = {
		owned = { province = 474 data = -1 }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90023"
	desc = "EVENTHIST90023"
	date = { day = 1 month = january year = 1575 }
	offset = 11000
	deathdate = { day = 1 month = january year = 1605 }
	style = 2

	action_a = { # Do nothing
		name = "ACTIONNAME90023A"
		command = { type = stability value = 1 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = treasury value = 100 }
		command = { type = provincemanpower which = 474 value = -1 }
		command = { type = provincetax which = 474 value = -1 }
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90031 }
	}
	action_b = { # Expel the Turks
		name = "ACTIONNAME90023B"
		command = { type = stability value = 1 }
		command = { type = revolt which = 474 }
		command = { type = population which = 474 value = -7500 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = provinceculture which = 474 value = -1 }
		command = { type = trigger which = 90040 } # Turkish refugees in Ak
		command = { type = trigger which = 90041 } # Turkish refugees in Qara
		command = { type = trigger which = 90042 } # Turkish refugees in Mamelukes
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90031 }
	}
	action_c = { # Send in the slobs
		name = "ACTIONNAME90023C"
		command = { type = stability value = -1 }
		command = { type = revolt which = -2 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = missionaries value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = population which = -2 value = -5000 }
		command = { type = sleepevent which = 90043 }
	}
	action_d = { # Accept the Turks
		name = "ACTIONNAME90023D"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = relation which = FRA value = -20 }
		command = { type = relation which = SPA value = -20 }
		command = { type = relation which = HAB value = -20 }
		command = { type = relation which = PAP value = -20 }
		command = { type = provincemanpower which = 474 value = 1 }
		command = { type = provincetax which = 474 value = 2 }
		command = { type = sleepevent which = 90031 }
	}
}

# Byzantine settlers - Sivas

event = {
	id = 90031
	trigger = { event = 90023 }
	random = NO
	country = BYZ
	name = "EVENTNAME90031"
	desc = "EVENTHIST90031"
	date = { day = 1 month = january year = 1675 }
	deathdate = { day = 1 month = january year = 1685 }
	offset = 3650
	style = 3

	action_a = { #Ok
		name = "ACTIONNAME90031A"
		command = { type = provinceculture which = 474 value = -1 }
		command = { type = population which = 474 value = 5000 }
	}
}

# Reclamation of Anatolia - Angora

event = {
	id = 90024
	trigger = {
		owned = { province = 476 data = -1 }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90024"
	desc = "EVENTHIST90024"
	date = { day = 1 month = january year = 1550 }
	offset = 11000
	deathdate = { day = 1 month = january year = 1580 }
	style = 2

	action_a = { # Do nothing
		name = "ACTIONNAME90024A"
		command = { type = stability value = 1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = treasury value = 100 }
		command = { type = provincemanpower which = 476 value = -1 }
		command = { type = provincetax which = 476 value = -1 }
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90032 }
	}
	action_b = { # Expel the Turks
		name = "ACTIONNAME90024B"
		command = { type = stability value = 1 }
		command = { type = revolt which = 476 }
		command = { type = population which = 476 value = -6750 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = provinceculture which = 476 value = -1 }
		command = { type = trigger which = 90040 } # Turkish refugees in Ak
		command = { type = trigger which = 90041 } # Turkish refugees in Qara
		command = { type = trigger which = 90042 } # Turkish refugees in Mamelukes
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90032 }
	}
	action_c = { # Send in the slobs
		name = "ACTIONNAME90024C"
		command = { type = stability value = -1 }
		command = { type = revolt which = -2 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = missionaries value = 1 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = population which = -2 value = -5000 }
		command = { type = sleepevent which = 90043 }
	}
	action_d = { # Accept the Turks
		name = "ACTIONNAME90024D"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = relation which = FRA value = -20 }
		command = { type = relation which = SPA value = -20 }
		command = { type = relation which = HAB value = -20 }
		command = { type = relation which = PAP value = -20 }
		command = { type = provincemanpower which = 476 value = 1 }
		command = { type = provincetax which = 476 value = 2 }
		command = { type = sleepevent which = 90032 }
	}
}

# Byzantine settlers - Angora

event = {
	id = 90032
	trigger = { event = 90024 }
	random = NO
	country = BYZ
	name = "EVENTNAME90032"
	desc = "EVENTHIST90032"
	date = { day = 1 month = january year = 1650 }
	deathdate = { day = 1 month = january year = 1660 }
	offset = 3650
	style = 3

	action_a = { #Ok
		name = "ACTIONNAME90032A"
		command = { type = provinceculture which = 476 value = -1 }
		command = { type = population which = 476 value = 5000 }
	}
}

# Reclamation of Anatolia - Anatolia

event = {
	id = 90025
	trigger = {
		owned = { province = 477 data = -1 }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90025"
	desc = "EVENTHIST90025"
	date = { day = 1 month = january year = 1525 }
	deathdate = { day = 1 month = january year = 1555 }
	offset = 11000
	style = 2

	action_a = { # Do nothing
		name = "ACTIONNAME90025A"
		command = { type = stability value = 1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 100 }
		command = { type = provincemanpower which = 477 value = -1 }
		command = { type = provincetax which = 477 value = -1 }
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90033 }
	}
	action_b = { # Expel the Turks
		name = "ACTIONNAME90025B"
		command = { type = stability value = 1 }
		command = { type = revolt which = 477 }
		command = { type = population which = 477 value = -25500 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = provinceculture which = 477 value = -1 }
		command = { type = trigger which = 90040 } # Turkish refugees in Ak
		command = { type = trigger which = 90041 } # Turkish refugees in Qara
		command = { type = trigger which = 90042 } # Turkish refugees in Mamelukes
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90033 }
	}
	action_c = { # Send in the slobs
		name = "ACTIONNAME90025C"
		command = { type = stability value = -1 }
		command = { type = revolt which = -2 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = missionaries value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = population which = -2 value = -5000 }
		command = { type = sleepevent which = 90043 }
	}
	action_d = { # Accept the Turks
		name = "ACTIONNAME90025D"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = relation which = FRA value = -20 }
		command = { type = relation which = SPA value = -20 }
		command = { type = relation which = HAB value = -20 }
		command = { type = relation which = PAP value = -20 }
		command = { type = provincemanpower which = 477 value = 1 }
		command = { type = provincetax which = 477 value = 2 }
		command = { type = sleepevent which = 90033 }
	}
}

# Byzantine settlers - Anatolia

event = {
	id = 90033
	trigger = { event = 90025 }
	random = NO
	country = BYZ
	name = "EVENTNAME90033"
	desc = "EVENTHIST90033"
	date = { day = 1 month = january year = 1625 }
	deathdate = { day = 1 month = january year = 1635 }
	offset = 3650
	style = 3

	action_a = { #Ok
		name = "ACTIONNAME90033A"
		command = { type = provinceculture which = 477 value = -1 }
		command = { type = population which = 477 value = 5000 }
	}
}

# Reclamation of Anatolia - Konya

event = {
	id = 90026
	trigger = {
		owned = { province = 482 data = -1 }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90026"
	desc = "EVENTHIST90026"
	date = { day = 1 month = january year = 1550 }
	deathdate = { day = 1 month = january year = 1580 }
	offset = 11000
	style = 2

	action_a = { # Do nothing
		name = "ACTIONNAME90026A"
		command = { type = stability value = 1 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = treasury value = 100 }
		command = { type = provincemanpower which = 482 value = -1 }
		command = { type = provincetax which = 482 value = -1 }
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90034 }
	}
	action_b = { # Expel the Turks
		name = "ACTIONNAME90026B"
		command = { type = stability value = 1 }
		command = { type = revolt which = 482 }
		command = { type = population which = 482 value = -10500 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = provinceculture which = 482 value = -1 }
		command = { type = trigger which = 90040 } # Turkish refugees in Ak
		command = { type = trigger which = 90041 } # Turkish refugees in Qara
		command = { type = trigger which = 90042 } # Turkish refugees in Mamelukes
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90034 }
	}
	action_c = { # Send in the slobs
		name = "ACTIONNAME90026C"
		command = { type = stability value = -1 }
		command = { type = revolt which = -2 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = missionaries value = 1 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = population which = -2 value = -5000 }
		command = { type = sleepevent which = 90043 }
	}
	action_d = { # Accept the Turks
		name = "ACTIONNAME90026D"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = relation which = FRA value = -20 }
		command = { type = relation which = SPA value = -20 }
		command = { type = relation which = HAB value = -20 }
		command = { type = relation which = PAP value = -20 }
		command = { type = provincemanpower which = 482 value = 1 }
		command = { type = provincetax which = 482 value = 2 }
		command = { type = sleepevent which = 90034 }
	}
}

# Byzantine settlers - Konya

event = {
	id = 90034
	trigger = { event = 90026 }
	random = NO
	country = BYZ
	name = "EVENTNAME90034"
	desc = "EVENTHIST90034"
	date = { day = 1 month = january year = 1650 }
	deathdate = { day = 1 month = january year = 1660 }
	offset = 3650
	style = 3

	action_a = { #Ok
		name = "ACTIONNAME90034A"
		command = { type = provinceculture which = 482 value = -1 }
		command = { type = population which = 482 value = 5000 }
	}
}

# Reclamation of Anatolia - Adana

event = {
	id = 90027
	trigger = {
		owned = { province = 483 data = -1 }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90027"
	desc = "EVENTHIST90027"
	date = { day = 1 month = january year = 1550 }
	deathdate = { day = 1 month = january year = 1580 }
	offset = 11000
	style = 2

	action_a = { # Do nothing
		name = "ACTIONNAME90027A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 100 }
		command = { type = provincemanpower which = 483 value = -1 }
		command = { type = provincetax which = 483 value = -1 }
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90035 }
	}
	action_b = { # Expel the Turks
		name = "ACTIONNAME90027B"
		command = { type = stability value = 1 }
		command = { type = revolt which = 483 }
		command = { type = population which = 483 value = -7500 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = provinceculture which = 483 value = -1 }
		command = { type = trigger which = 90040 } # Turkish refugees in Ak
		command = { type = trigger which = 90041 } # Turkish refugees in Qara
		command = { type = trigger which = 90042 } # Turkish refugees in Mamelukes
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90035 }
	}
	action_c = { # Send in the slobs
		name = "ACTIONNAME90027C"
		command = { type = stability value = -1 }
		command = { type = revolt which = -2 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = missionaries value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = population which = -2 value = -5000 }
		command = { type = sleepevent which = 90043 }
	}
	action_d = { # Accept the Turks
		name = "ACTIONNAME90027D"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = relation which = FRA value = -20 }
		command = { type = relation which = SPA value = -20 }
		command = { type = relation which = HAB value = -20 }
		command = { type = relation which = PAP value = -20 }
		command = { type = provincemanpower which = 483 value = 1 }
		command = { type = provincetax which = 483 value = 2 }
		command = { type = sleepevent which = 90035 }
	}
}

# Byzantine settlers - Adana

event = {
	id = 90035
	trigger = { event = 90027 }
	random = NO
	country = BYZ
	name = "EVENTNAME90035"
	desc = "EVENTHIST90035"
	date = { day = 1 month = january year = 1650 }
	deathdate = { day = 1 month = january year = 1660 }
	offset = 3650
	style = 3

	action_a = { #Ok
		name = "ACTIONNAME90035A"
		command = { type = provinceculture which = 483 value = -1 }
		command = { type = population which = 483 value = 5000 }
	}
}

# Reclamation of Anatolia - Kastamonu

event = {
	id = 90028
	trigger = {
		owned = { province = 1609 data = -1 }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90028"
	desc = "EVENTHIST90028"
	date = { day = 1 month = january year = 1525 }
	deathdate = { day = 1 month = january year = 1555 }
	offset = 11000
	style = 2

	action_a = { # Do nothing
		name = "ACTIONNAME90028A"
		command = { type = stability value = 1 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = treasury value = 100 }
		command = { type = provincemanpower which = 1609 value = -1 }
		command = { type = provincetax which = 1609 value = -1 }
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90036 }
	}
	action_b = { # Expel the Turks
		name = "ACTIONNAME90028B"
		command = { type = stability value = 1 }
		command = { type = revolt which = 1609 }
		command = { type = population which = 1609 value = -6750 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = provinceculture which = 1609 value = -1 }
		command = { type = trigger which = 90040 } # Turkish refugees in Ak
		command = { type = trigger which = 90041 } # Turkish refugees in Qara
		command = { type = trigger which = 90042 } # Turkish refugees in Mamelukes
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90036 }
	}
	action_c = { # Send in the slobs
		name = "ACTIONNAME90028C"
		command = { type = stability value = -1 }
		command = { type = revolt which = -2 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = missionaries value = 1 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = population which = -2 value = -5000 }
		command = { type = sleepevent which = 90043 }
	}
	action_d = { # Accept the Turks
		name = "ACTIONNAME90028D"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = relation which = FRA value = -20 }
		command = { type = relation which = SPA value = -20 }
		command = { type = relation which = HAB value = -20 }
		command = { type = relation which = PAP value = -20 }
		command = { type = provincemanpower which = 1609 value = 1 }
		command = { type = provincetax which = 1609 value = 2 }
		command = { type = sleepevent which = 90036 }
	}
}

# Byzantine settlers - Kastamonu

event = {
	id = 90036
	trigger = { event = 90028 }
	random = NO
	country = BYZ
	name = "EVENTNAME90036"
	desc = "EVENTHIST90036"
	date = { day = 1 month = january year = 1625 }
	deathdate = { day = 1 month = january year = 1635 }
	offset = 3650
	style = 3

	action_a = { #Ok
		name = "ACTIONNAME90036A"
		command = { type = provinceculture which = 1609 value = -1 }
		command = { type = population which = 1609 value = 5000 }
	}
}

# Reclamation of Anatolia - Antalya

event = {
	id = 90029
	trigger = {
		owned = { province = 1610 data = -1 }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90029"
	desc = "EVENTHIST90029"
	date = { day = 1 month = january year = 1525 }
	deathdate = { day = 1 month = january year = 1555 }
	offset = 11000
	style = 2

	action_a = { # Do nothing
		name = "ACTIONNAME90029A"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 100 }
		command = { type = provincemanpower which = 1610 value = -1 }
		command = { type = provincetax which = 1610 value = -1 }
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90037 }
	}
	action_b = { # Expel the Turks
		name = "ACTIONNAME90029B"
		command = { type = stability value = 1 }
		command = { type = revolt which = 1610 }
		command = { type = population which = 1610 value = -7500 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = provinceculture which = 1610 value = -1 }
		command = { type = trigger which = 90040 } # Turkish refugees in Ak
		command = { type = trigger which = 90041 } # Turkish refugees in Qara
		command = { type = trigger which = 90042 } # Turkish refugees in Mamelukes
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90037 }
	}
	action_c = { # Send in the slobs
		name = "ACTIONNAME90029C"
		command = { type = stability value = -1 }
		command = { type = revolt which = -2 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = missionaries value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = population which = -2 value = -5000 }
		command = { type = sleepevent which = 90043 }
	}
	action_d = { # Accept the Turks
		name = "ACTIONNAME90029D"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = relation which = FRA value = -20 }
		command = { type = relation which = SPA value = -20 }
		command = { type = relation which = HAB value = -20 }
		command = { type = relation which = PAP value = -20 }
		command = { type = provincemanpower which = 1610 value = 1 }
		command = { type = provincetax which = 1610 value = 2 }
		command = { type = sleepevent which = 90037 }
	}
}

# Byzantine settlers - Antalya

event = {
	id = 90037
	trigger = { event = 90029 }
	random = NO
	country = BYZ
	name = "EVENTNAME90037"
	desc = "EVENTHIST90037"
	date = { day = 1 month = january year = 1625 }
	deathdate = { day = 1 month = january year = 1635 }
	offset = 3650
	style = 3

	action_a = { #Ok
		name = "ACTIONNAME90037A"
		command = { type = provinceculture which = 1610 value = -1 }
		command = { type = population which = 1610 value = 5000 }
	}
}

# Reclamation of Anatolia - Taurus

event = {
	id = 90030
	trigger = {
		owned = { province = 1611 data = -1 }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90030"
	desc = "EVENTHIST90030"
	date = { day = 1 month = january year = 1575 }
	deathdate = { day = 1 month = january year = 1605 }
	offset = 11000
	style = 2

	action_a = { # Do nothing
		name = "ACTIONNAME90030A"
		command = { type = stability value = 1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = treasury value = 100 }
		command = { type = provincemanpower which = 1611 value = -1 }
		command = { type = provincetax which = 1611 value = -1 }
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90038 }
	}
	action_b = { # Expel the Turks
		name = "ACTIONNAME90030B"
		command = { type = stability value = 1 }
		command = { type = revolt which = 1611 }
		command = { type = population which = 1611 value = -5250 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = provinceculture which = 1611 value = -1 }
		command = { type = trigger which = 90040 } # Turkish refugees in Ak
		command = { type = trigger which = 90041 } # Turkish refugees in Qara
		command = { type = trigger which = 90042 } # Turkish refugees in Mamelukes
		command = { type = sleepevent which = 90043 }
		command = { type = sleepevent which = 90038 }
	}
	action_c = { # Send in the slobs
		name = "ACTIONNAME90030C"
		command = { type = stability value = -1 }
		command = { type = revolt which = -2 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = missionaries value = 1 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = population which = -2 value = -5000 }
		command = { type = sleepevent which = 90043 }
	}
	action_d = { # Accept the Turks
		name = "ACTIONNAME90030D"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = relation which = FRA value = -20 }
		command = { type = relation which = SPA value = -20 }
		command = { type = relation which = HAB value = -20 }
		command = { type = relation which = PAP value = -20 }
		command = { type = provincemanpower which = 1611 value = 1 }
		command = { type = provincetax which = 1611 value = 2 }
		command = { type = sleepevent which = 90038 }
	}
}

# Byzantine settlers - Taurus

event = {
	id = 90038
	trigger = { event = 90030 }
	random = NO
	country = BYZ
	name = "EVENTNAME90038"
	desc = "EVENTHIST90038"
	date = { day = 1 month = january year = 1675 }
	deathdate = { day = 1 month = january year = 1685 }
	offset = 3650
	style = 3

	action_a = { #Ok
		name = "ACTIONNAME90038A"
		command = { type = provinceculture which = 1611 value = -1 }
		command = { type = population which = 1611 value = 5000 }
	}
}

# The Turks become Byzantines

event = {
	id = 90043
	trigger = {
		event = 90023
		event = 90024
		event = 90025
		event = 90026
		event = 90027
		event = 90028
		event = 90029
		event = 90030
		owned = { province = 474 data = -1 } # Sivas
		owned = { province = 476 data = -1 } # Angora
		owned = { province = 477 data = -1 } # Anatolia
		owned = { province = 482 data = -1 } # Konya
		owned = { province = 483 data = -1 } # Adana
		owned = { province = 1609 data = -1 } # Kastamonu
		owned = { province = 1610 data = -1 } # Antalya
		owned = { province = 1611 data = -1 } # Taurus
		NOT = { exists = TUR }
	}	
	random = NO
	country = BYZ
	name = "EVENTNAME90043"
	desc = "EVENTHIST90043"
	style = 2
	date = { day = 1 month = january year = 1575 }
	offset = 1800

	action_a = {
		name = "ACTIONNAME90043A"
		command = { type = add_countryculture which = Turkish }
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = revoltrisk which = 60 value = 6 }
		command = { type = stability value = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

# Turkish refugees from Byzantium

event = {
	id = 90041
	random = NO
	country = QAR
	name = "EVENTNAME90041"
	desc = "EVENTHIST90041"
	style = 2

	action_a = { #Accept them
		name = "ACTIONNAME90041A"
		command = { type = population which = -1 value = 2000 }
		command = { type = population which = -1 value = 2000 }
		command = { type = relation which = BYZ value = -100 }
		command = { type = infra value = 200 }
		command = { type = land value = 200 }
		command = { type = treasury value = 200 }
		command = { type = inflation value = -3 }
	}
}

# Turkish refugees from Byzantium

event = {
	id = 90042
	random = NO
	country = MAM
	name = "EVENTNAME90042"
	desc = "EVENTHIST90042"
	style = 2

	action_a = { #Accept them
		name = "ACTIONNAME90042A"
		command = { type = population which = -1 value = 2000 }
		command = { type = population which = -1 value = 2000 }
		command = { type = relation which = BYZ value = -100 }
		command = { type = stability value = -3 }
		command = { type = infra value = 200 }
		command = { type = land value = 200 }
		command = { type = treasury value = 200 }
		command = { type = inflation value = -3 }
	}
	action_b = { # Convert them
		name = "ACTIONNAME90042B"
		command = { type = population which = -1 value = 2000 }
		command = { type = revolt which = -3 }
		command = { type = population which = -1 value = 2000 }
		command = { type = revolt which = -3 }
		command = { type = relation which = BYZ value = -100 }
		command = { type = stability value = -3 }
		command = { type = infra value = 200 }
		command = { type = land value = 200 }
		command = { type = treasury value = 200 }
		command = { type = inflation value = -3 }
	}
}
# Turkish refugees from Byzantium

event = {
	id = 90040
	random = NO
	country = AKK
	name = "EVENTNAME90040"
	desc = "EVENTHIST90040"
	style = 2

	action_a = { #Accept them
		name = "ACTIONNAME90040A"
		command = { type = population which = -1 value = 2000 }
		command = { type = population which = -1 value = 2000 }
		command = { type = relation which = BYZ value = -100 }
		command = { type = infra value = 200 }
		command = { type = land value = 200 }
		command = { type = treasury value = 200 }
		command = { type = inflation value = -3 }
	}
}

#The Naval reforms# 

event = { 
	id = 90039 
	random = NO 
	country = BYZ 
	trigger = { 
		owned = { province = 479 data = -1 } # Ionia
		owned = { province = 480 data = -1 } # Crete
		OR = { 
			owned = { province = 481 data = -1 } # Rhodes
			owned = { province = 820 data = -1 } # Corfu
			owned = { province = 484 data = -1 } # Cyprus 
		}
		NOT = { exists = TUR } 
		event = 90009
	} 
	name = "EVENTNAME90039" 
	desc = "EVENTHIST90039" 
	date = { day = 1 month = january year = 1454 }
	offset = 7300
	style = 2 

	action_a = { # Initiate Great Naval Reforms 
		name = "ACTIONNAME90039A" 
		command = { type = stability value = 1} 
		command = { type = domestic which = LAND value = -3 } 
		command = { type = domestic which = ARISTOCRACY value = -1 } 
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = relation which = VEN value = -150 } 
		command = { type = relation which = GEN value = -150 } 
		command = { type = naval value = 4000 }  
		command = { type = treasury value = -400 } 
	} 
	action_b = { # We can only afford small investments 
		name = "ACTIONNAME90039B" 
		command = { type = domestic which = LAND value = -1 } 
		command = { type = relation which = VEN value = -50 } 
		command = { type = relation which = GEN value = -50 } 
		command = { type = naval value = 1500 } 
		command = { type = sleepevent which = 32003 } 
	} 
	action_c = { # No the army needs the resources 
		name = "ACTIONNAME90039C" 
		command = { type = domestic which = LAND value = 1 } 
		command = { type = relation which = VEN value = 50 } 
		command = { type = relation which = GEN value = 50 } 
		command = { type = sleepevent which = 32003 } 
	} 
} 

#The Great Shipyard# 

event = { 
	id = 90007 
	trigger = { event = 90039 }
	random = NO 
	country = BYZ 
	name = "EVENTNAME90007" 
	desc = "EVENTHIST90007" 
	date = {day = 1 month = january year = 1500 }
	offset = 3650 # 10 years
	style = 2

	action_a = { # Lets become ruler of the Mediterranean 
		name = "ACTIONNAME90007A" 
		command = { type = domestic which = LAND value = -2 } 
		command = { type = relation which = VEN value = -50 } 
		command = { type = relation which = GEN value = -50 } 
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = gainbuilding which = 357 value = shipyard } 
		command = { type = naval value = 2000 } 
		command = { type = treasury value = -400 } 
	} 
	action_b = { # Waste of our resources 
		name = "ACTIONNAME90007B" 
		command = { type = relation which = VEN value = 50 } 
		command = { type = relation which = GEN value = 50 } 
		command = { type = sleepevent which = 90008 } 
	} 
} 

#The Genoan land purchase# 

event = { 
	id = 90008 
	random = NO 
	country = BYZ 
	trigger = {
		owned = { province = 484 data = -1 } # Cyprus
		owned = { province = 481 data = -1 } # Rhodes
		owned = { province = 479 data = -1 } # Ionia
		owned = { province = 820 data = -1 } # Corfu
		owned = { province = 480 data = -1 } # Crete
		OR = {
			owned = { province = 464 data = GEN } # Kaffa
			owned = { province = 465 data = GEN } # Taman'
			owned = { province = 469 data = GEN } # Cherkesy
			owned = { province = 470 data = GEN } # Georgia
		}
		NOT = {  war = { country = BYZ country = GEN } }
	} 

	name = "EVENTNAME90008" 
	desc = "EVENTHIST90008" 
	style = 2 
	
	action_a = { # We could use that strategic land 
		name = "ACTIONNAME90008A" 
		command = { type = trigger which = 90002 } 
	} 
	action_b = { # Ha, what shall we do with that crap? 
		name = "ACTIONNAME90008B" 
		command = { type = relation which = VEN value = 50 } 
	} 
} 

#The Byzantine land purchase# 

event = { 
	id = 90002 
	random = NO 
	country = GEN 
	name = "EVENTNAME90002" 
	desc = "EVENTHIST90002" 
	style = 2 

	action_a = { # We cannot hold on to them, they are to far away. 
		name = "ACTIONNAME90002A" 
		command = { type = treasury value = 1000 } 
		command = { type = secedeprovince which = BYZ value = 464 } 
		command = { type = secedeprovince which = BYZ value = 465 } 
		command = { type = secedeprovince which = BYZ value = 469 } 
		command = { type = secedeprovince which = BYZ value = 470 } 
		command = { type = relation which = BYZ value = 150 } 
		command = { type = trigger which = 90044 } 
	} 
	action_b = { # Ours for eternity 
		name = "ACTIONNAME90002B" 
		command = { type = relation which = BYZ value = -150 } 
		command = { type = trigger which = 90045 } 
	} 
} 

#Land sold# 

event = { 
	id = 90044 
	random = NO 
	country = BYZ 
	name = "EVENTNAME90044" 
	desc = "EVENTHIST90044" 
	style = 2 
	
	action_a = { # Great. 
		name = "ACTIONNAME90044A" 
		command = { type = treasury value = -1000 } 
		command = { type = addcore which = 464 }
		command = { type = addcore which = 465 }
		command = { type = addcore which = 469 }
		command = { type = addcore which = 470 }
	} 
} 

#Land not sold# 

event = { 
	id = 90045 
	random = NO 
	country = BYZ 
	name = "EVENTNAME90045" 
	desc = "EVENTHIST90045" 
	style = 2 

	action_a = { # If they dont accept payment in gold they shall have it in blood. 
		name = "ACTIONNAME90045A" 
		command = { type = casusbelli which = GEN value = 240 }
	} 
} 

event = { # Konstantinos XIV vs Zoe III
	id = 90046
	random = NO
	country = BYZ
	name = "EVENTNAME90046"
	desc = "EVENTHIST90046"
	date = { day = 1 month = january year = 1604 }
	offset = 0
	style = 3

	action_a = { # Konstantin is the rightful heir
		name = "ACTIONNAME90046A"
		command = { type = stability value = 3 }
		command = { type = domestic which = centralization value = -3 }
		command = { type = domestic which = aristocracy value = 3 }
		command = { type = domestic which = serfdom value = 3 }
		command = { type = sleepevent which = 90047 }
		command = { type = sleepevent which = 90048 }
		command = { type = sleepevent which = 90049 }
		command = { type = sleepevent which = 90050 }
		command = { type = sleepevent which = 90051 }
		command = { type = sleepevent which = 90052 }
		command = { type = sleepevent which = 90053 }
		command = { type = sleepevent which = 90054 }
		command = { type = sleepevent which = 90055 }
		command = { type = sleepevent which = 90056 }
		command = { type = sleepevent which = 90057 }
	}
	action_b = { # The empire need qualified leadership, long live the empress
		name = "ACTIONNAME90046B"
		command = { type = sleepmonarch which = 04694 }
		command = { type = wakemonarch which = 04695 }
		command = { type = stability value = -3 }
		command = { type = relation which = RUS value = -100 }
		command = { type = domestic which = centralization value = 2 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = quality value = 1 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = wakeleader which = 09582 }
		}
}

event = { # Rebellion of the exiled prince
	id = 90047
	trigger = { event = 90046 }
	random = NO
	country = BYZ
	name = "EVENTNAME90047"
	desc = "EVENTHIST90047"
	date = { day = 30 month = march year = 1604 }
	offset = 0
	style = 3

	action_a = { # Kill him in his sleep
		name = "ACTIONNAME90047A"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = relation which = RUS value = -200 }
		command = { type = revoltrisk which = 12 value = 2 }
		command = { type = sleepevent which = 90048 }
	}
	action_b = { # Exile him
		name = "ACTIONNAME90047B"
		command = { type = stability value = 1 }
		command = { type = treasury value = -300 }
		command = { type = relation which = RUS value = -20 }
	}
}

event = { # Rebellion of the exiled prince
	id = 90048
	trigger = { event = 90047 }
	random = NO
	country = BYZ
	name = "EVENTNAME90048"
	desc = "EVENTHIST90048"
	date = { day = 30 month = march year = 1606 }
	offset = 0
	style = 3

	action_a = { # Crush the revolters
		name = "ACTIONNAME90048A"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revoltrisk which = 12 value = 5 }
		command = { type = vp value = 200 }
		command = { type = domestic which = aristocracy value = -2 }
	}
	action_b = { # Bribe them off
		name = "ACTIONNAME90048B"
		command = { type = stability value = 1 }
		command = { type = treasury value = -600 }
		command = { type = domestic which = aristocracy value = 1 }
#		command = { type = revoltrisk which = 12 value = 2 }
	}
}

event = { # The first nobility revolt of Zoe III's reign
	id = 90049
	trigger = { event = 90046
		domestic = { type = aristocracy value = 3 }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90049"
	desc = "EVENTHIST90049"
	date = { day = 30 month = march year = 1607 }
	offset = 0
	style = 3

	action_a = { # Crush the revolters
		name = "ACTIONNAME90049A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = desertion which = -1 value = 5000 }
		command = { type = desertion which = -1 value = 5000 }
		command = { type = desertion which = -1 value = 5000 }
		command = { type = revoltrisk which = 12 value = 7 }
	}
}

event = { # The second nobility revolt of Zoe III's reign
	id = 90050
	trigger = { event = 90046
		domestic = { type = aristocracy value = 3 }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90050"
	desc = "EVENTHIST90050"
	date = { day = 30 month = march year = 1609 }
	offset = 0
	style = 3

	action_a = { # Crush the revolters
		name = "ACTIONNAME90050A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = desertion which = -1 value = 5000 }
		command = { type = desertion which = -1 value = 5000 }
		command = { type = desertion which = -1 value = 5000 }
		command = { type = revoltrisk which = 12 value = 7 }
	}
}

event = { # The Great revolt of Zoe's reign
	id = 90051
	trigger = { event = 90046
		domestic = { type = aristocracy value = 1 }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90051"
	desc = "EVENTHIST90051"
	date = { day = 30 month = march year = 1611 }
	offset = 0
	style = 3

	action_a = { # Crush the revolters
		name = "ACTIONNAME90051A"
		command = { type = stability value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 5000 }
		command = { type = revoltrisk which = 12 value = 10 }
	}
}

event = {
	id = 90052
	trigger = { event = 90051 }
	random = NO
	country = BYZ
	name = "EVENTNAME90052"
	desc = "EVENTHIST90052"
	date = {day = 1 month = may year = 1612 }
	offset = 10
	style = 3

	action_a = { # Slaughter them all and confiscate their lands
		name = "ACTIONNAME90052A"
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -6 }
		command = { type = domestic which = serfdom value = -2 }
		command = { type = domestic which = offensive value = -2 }
		command = { type = domestic which = innovative value = -6 }
		command = { type = stability value = 5 }
		command = { type = treasury value = 2000 }
		command = { type = sleepevent which = 90053 }
		command = { type = sleepevent which = 90054 }
		command = { type = sleepevent which = 90055 }
	}
	action_b = { # Hold their families hostage
		name = "ACTIONNAME90052B"
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -2 }
		command = { type = domestic which = innovative value = -2 }
		command = { type = stability value = 2 }
		command = { type = sleepevent which = 90055 }
		}
	action_c = { # Take a more forgiving attitude
		name = "ACTIONNAME90052C"
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = innovative value = 3 }
		command = { type = domestic which = offensive value = 2 }
		}
}

event = {
	id = 90053
	trigger = { event = 90052 }
	random = NO
	country = BYZ
	name = "EVENTNAME90053"
	desc = "EVENTHIST90053"
	date = {day = 1 month = may year = 1613 }
	offset = 10
	style = 3

	action_a = { # The empire is weak and need to direct itself on defense
		name = "ACTIONNAME90053A"
		command = { type = domestic which = offensive value = -3 }
		command = { type = domestic which = quality value = 2 }
		command = { type = land value = 5000 }
		command = { type = treasury value = -500 }
		command = { type = INF which = 360 value = 10000 }
		command = { type = ART which = 360 value = 50 }
	}
	action_b = { # There is no defense like a good offense
		name = "ACTIONNAME90053B"
		command = { type = domestic which = offensive value = 3 }
		command = { type = domestic which = land value = 2 }
		command = { type = land value = 3000 }
		command = { type = treasury value = -500 }
		command = { type = INF which = 360 value = 10000 }
		command = { type = CAV which = 360 value = 7000 }
	}
	action_c = { # Balanced reform
		name = "ACTIONNAME90053C"
		command = { type = domestic which = quality value = 1 }
		command = { type = land value = 2500 }
		command = { type = naval value = 2500 }
		command = { type = treasury value = -500 }
		command = { type = INF which = 360 value = 10000 }
		command = { type = CAV which = 360 value = 4000 }
		command = { type = ART which = 360 value = 30 }
	}
	action_d = { # The army's done enough
		name = "ACTIONNAME90053D"
		command = { type = stability value = -1 }
		command = { type = infra value = 1000 }
		command = { type = treasury value = 200 }
	}
}

event = {
	id = 90054
	trigger = { event = 90052 }
	random = NO
	country = BYZ
	name = "EVENTNAME90054"
	desc = "EVENTHIST90054"
	date = {day = 1 month = may year = 1613 }
	offset = 10
	style = 3

	action_a = { # Confiscate land from the nobility
		name = "ACTIONNAME90054A"
		command = { type = domestic which = aristocracy value = -2 }
		command = { type = stability value = -3 }
		command = { type = treasury value = 1500 }
	}
	action_b = { # Expand the trade
		name = "ACTIONNAME90054B"
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = land value = 2 }
		command = { type = loansize which = 500 }
		command = { type = treasury value = 200 }
		command = { type = merchants value = 6 }
		command = { type = stability value = 1 }
		command = { type = trade value = 3000 }
	}
	action_c = { # Internal tax reform
		name = "ACTIONNAME90054C"
		command = { type = domestic which = centralization value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 90055
	trigger = { event = 90052 }
	random = NO
	country = BYZ
	name = "EVENTNAME90055"
	desc = "EVENTHIST90055"
	date = {day = 1 month = may year = 1618 }
	offset = 360
	style = 3

	action_a = { # The past is the past
		name = "ACTIONNAME90055A"
		command = { type = domestic which = innovative value = -2 }
		command = { type = stability value = 3 }
		command = { type = treasury value = 200 }
		command = { type = land value = 3000 }
		command = { type = naval value = 3000 }
	}
	action_b = { # Industry is the way of the future
		name = "ACTIONNAME90055B"
		command = { type = domestic which = innovative value = 2 }
		command = { type = gainmanufactory which = -1 value = goods }
		command = { type = gainmanufactory which = -1 value = refinery }
		command = { type = stability value = -1 }
		command = { type = treasury value = -300 }
		command = { type = trade value = 1000 }
		command = { type = infra value = 1000 }
	}
	action_c = { # Learning and the arts shall flourish
		name = "ACTIONNAME90055C"
		command = { type = domestic which = innovative value = 5 }
		command = { type = stability value = -3 }
		command = { type = treasury value = -500 }
		command = { type = revoltrisk which = 24 value = 4 }
	}
}


event = {
	id = 90056
	trigger = { 
		event = 90055
		domestic = { type = innovative value = 10 }
	}
	random = NO
	country = BYZ
	name = "EVENTNAME90056"
	desc = "EVENTHIST90056"
	date = {day = 1 month = may year = 1642 }
	offset = 360
	style = 3

	action_a = { # We dont need art, we need the army
		name = "ACTIONNAME90056A"
		command = { type = domestic which = innovative value = -5 }
		command = { type = stability value = 3 }
		command = { type = treasury value = 200 }
		command = { type = land value = 3000 }
		command = { type = naval value = 3000 }
		command = { type = gainbuilding which = -1 value = barrack }
	}
	action_b = { # Continue on the way forward
		name = "ACTIONNAME90056B"
		command = { type = stability value = -4 }
		command = { type = treasury value = -500 }
		command = { type = revoltrisk which = 12 value = 10 }
		command = { type = technology which = latin }
	}
}

event = {
	id = 90057
	trigger = {  event = 90046
		NOT = {	domestic = { type = aristocracy value = 3 } }
	}

	random = NO
	country = BYZ
	name = "EVENTNAME90057"
	desc = "EVENTHIST90057"
	date = {day = 1 month = january year = 1613 }
	offset = 10
	style = 3

	action_a = { # Refuse to give in to their demands
		name = "ACTIONNAME90057A"
		command = { type = domestic which = mercantilism value = -3 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = stability value = -3 }
		command = { type = loansize which = 200 }
		command = { type = revoltrisk which = 12 value = 5 }
	}
	action_b = { # Lower taxes on trade
		name = "ACTIONNAME90057B"
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = merchants value = 6 }
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 4 }
	}
	action_c = { # Lower all taxes
		name = "ACTIONNAME90057C"
		command = { type = domestic which = mercantilism value = 3 }
		command = { type = domestic which = centralization value = -2 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = treasury value = -200 }
		command = { type = merchants value = 6 }
		command = { type = stability value = 3 }
	}
}

# Code of Nobility #
event = {
	id = 95700
	random = NO
	country = BYZ
	name = "EVENTNAME95700"
	desc = "EVENTHIST95700"
	style = 2
	date = { day = 1 month = january year = 1505 }

	action_a = { # Let it be! #
		name = "ACTIONNAME95700A"
		command = { type = domestic which = quality value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = land value = 2 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = INF which = -2 value = 10000 }
		command = { type = CAV which = -2 value = 10000 }
		command = { type = ART which = -2 value = 30 }
		command = { type = treasury value = 100 }
	}
}		

# Greek or Italian Paleologos? #
event = {
	id = 95701
	random = NO
	country = BYZ
	name = "EVENTNAME95701"
	desc = "EVENTHIST95701"
	style = 2
	date = { day = 1 month = january year = 1519 }

	action_a = { # Matthaios Paleologos-Asenes for basileus! #
		name = "ACTIONNAME95701A"
		command = { type = revolt which = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = domestic which = quality value = 1 }
		command = { type = domestic which = centralization value = 2 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = land value = 1 }
		command = { type = domestic which = aristocracy value = -2 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = mercantilism value = -2 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = INF which = -1 value = 10000 }
	}		
	action_b = { # Bonifacio-Basileios for basileus! #
		name = "ACTIONNAME95701B"
		command = { type = sleepmonarch which = 04688 }
		command = { type = wakemonarch which = 19500 }
		command = { type = sleepmonarch which = 04689 }
		command = { type = sleepmonarch which = 04690 }
		command = { type = sleepmonarch which = 04691 }
		command = { type = sleepmonarch which = 04692 }
		command = { type = sleepmonarch which = 04693 }
		command = { type = sleepmonarch which = 04694 }
		command = { type = sleepmonarch which = 04695 }
		command = { type = sleepmonarch which = 04696 }
		command = { type = sleepmonarch which = 04697 }
		command = { type = sleepmonarch which = 04698 }
		command = { type = sleepmonarch which = 04699 }
		command = { type = sleepmonarch which = 04700 }
		command = { type = sleepmonarch which = 04701 }
		command = { type = sleepmonarch which = 04702 }
		command = { type = sleepmonarch which = 04703 }
		command = { type = sleepmonarch which = 04704 }
		command = { type = sleepmonarch which = 04705 }
		command = { type = sleepmonarch which = 04706 }
		command = { type = wakemonarch which = 19501 }
		command = { type = wakemonarch which = 19502 }
		command = { type = wakemonarch which = 19503 }
		command = { type = wakemonarch which = 19504 }
		command = { type = wakemonarch which = 19505 }
		command = { type = wakemonarch which = 19506 }
		command = { type = wakemonarch which = 19507 }
		command = { type = wakemonarch which = 19508 }
		command = { type = wakemonarch which = 19509 }
		command = { type = wakemonarch which = 19510 }
		command = { type = wakemonarch which = 19511 }
		command = { type = wakemonarch which = 19512 }
		command = { type = wakemonarch which = 19513 }
		command = { type = wakemonarch which = 19514 }
		command = { type = wakemonarch which = 19515 }
		command = { type = wakemonarch which = 19516 }
		command = { type = wakemonarch which = 19517 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = domestic which = quality value = 2 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = land value = -2 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = domestic which = serfdom value = -2 }
		command = { type = domestic which = mercantilism value = 2 }
		command = { type = domestic which = offensive value = -2 }
		command = { type = INF which = -2 value = 10000 }
		command = { type = CAV which = -2 value = 5000 }
		command = { type = ART which = -2 value = 30 }
		command = { type = DIP which = 3 value = 120 }
		command = { type = treasury value = 300 }
		command = { type = sleepevent which = 90046 }
		command = { type = sleepevent which = 90047 }
		command = { type = sleepevent which = 90048 }
		command = { type = sleepevent which = 90049 }
		command = { type = sleepevent which = 90050 }
		command = { type = sleepevent which = 90051 }
		command = { type = sleepevent which = 90052 }
		command = { type = sleepevent which = 90053 }
		command = { type = sleepevent which = 90054 }
		command = { type = sleepevent which = 90055 }
		command = { type = sleepevent which = 90056 }
		command = { type = sleepevent which = 90057 }
	}
}
 

# What to choose?! #
event = { 
        id = 95703 
        random = NO 
        country = BYZ 
        style = 4 
        date = {day = 30 month = october year = 1779 } 

        name = "EVENTNAME95703"
	desc = "EVENTHIST95703"
	
	action_a = { # Ask Ekaterina II of Russia to choose basileus #
		name = "ACTIONNAME95703A"
		command = { type = relation which = RUS value = 200 }
		command = { type = sleepmonarch which = 04707 }
		command = { type = sleepmonarch which = 04708 }
		command = { type = sleepmonarch which = 04709 }
		command = { type = sleepevent which = 95705 }
	}
	action_b = { # Choose future basileus on our own #
		name = "ACTIONNAME95703B"
		command = { type = sleepevent which = 95704 }
		command = { type = domestic which = aristocracy value = 3 }
	}
}

# New emperor and new dynasty #
event = { 
        id = 95705 
        random = NO 
        country = BYZ 
	trigger = { event = 95703 }
        style = 4 
        date = {day = 1 month = january year = 1780 } 

        name = "EVENTNAME95705"
	desc = "EVENTHIST95705" 

	action_a = { # Kamytzes, princes of Thessaly #
		name = "ACTIONNAME95705A"
		command = { type = land value = 1000 }
		command = { type = treasury value = 300 }
		command = { type = stability value = 3 }
		command = { type = inflation value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = land value = 2 }
		command = { type = domestic which = quality value = 1 }
		command = { type = population which = 357 value = 10000 }
		command = { type = CAV which = 357 value = 15000 }
		command = { type = gainmanufactory which = -1 value = weapons }
	}
	action_b = { # Comnenos-Preloubovici, comites of Aetolia #
		name = "ACTIONNAME95705B"
		command = {type = stability value = 2 }
		command = { type = treasury value = 300 }
		command = { type = naval value = 1000 }
		command = { type = inflation value = 1 }
		command = { type = colonists value = 3 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = land value = -2 }
		command = { type = domestic which = quality value = 1 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = population which = 360 value = 5000 }
		command = { type = warships which = 357 value = 10 }
		command = { type = galleys which = 357 value = 10 }
		command = { type = transports which = 357 value = 5 }
		command = { type = gainmanufactory which = -1 value = navalequipment }
	}
	action_c = { # Melissinos, despots of Demetrias #
		name = "ACTIONNAME95705C"
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = stability value = 1 }
		command = { type = treasury value = 500 }
		command = { type = trade value = 1000 }
		command = { type = infra value = 500 }
		command = { type = inflation value = -2 }
		command = { type = merchants value = 3 }
		command = { type = provincetax which = 357 value = 2 }
		command = { type = provincetax which = 360 value = 2 }
		command = { type = domestic which = aristocracy value = -2 }
		command = { type = domestic which = centralization value = -2 }
		command = { type = domestic which = mercantilism value = 2 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = population which = 360 value = 5000 }
		command = { type = gainmanufactory which = -1 value = refinery }
	}
	action_d = { # Chamaretos, princes of Lacedaemonia #
		name = "ACTIONNAME95705D"
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = stability value = 1 }
		command = { type = treasury value = 500 }
		command = { type = land value = 500 }
		command = { type = infra value = 1000 }
		command = { type = inflation value = -1 }
		command = { type = merchants value = 3 }
		command = { type = provincetax which = 357 value = 2 }
		command = { type = provincetax which = 360 value = 2 }
		command = { type = domestic which = aristocracy value = -2 }
		command = { type = domestic which = centralization value = -2 }
		command = { type = domestic which = mercantilism value = 2 }
		command = { type = domestic which = innovative value = 2 }
		command = { type = domestic which = offensive value = -2 }
		command = { type = domestic which = land value = 1 }
		command = { type = domestic which = quality value = 1 }
		command = { type = population which = 360 value = 10000 }
		command = { type = gainmanufactory which = -1 value = goods }
		command = { type = gainmanufactory which = -1 value = weapons }
	}
}

# Romanovs on throne! #
event = { 
        id = 95706 
        random = NO 
        country = BYZ 
	trigger = { event = 95704 }
        style = 4 

        name = "EVENTNAME95706"
	desc = "EVENTHIST95706"

	action_a = { # New emperor Konstantin Romanov and new regent Ioannes Kamytzes #
		name = "ACTIONNAME95706A"
		command = { type = wakemonarch which = 19518 }
		command = { type = wakeleader which = 19732 }
		command = { type = revolt which = 360 }
		command = { type = stability value = -1 }
		command = { type = treasury value = 300 }
		command = { type = diplomats value = 3 }
		command = { type = DIP which = 2 value = 12 }
		command = { type = domestic which = centralization value = 2 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = land value = 1 }
		command = { type = domestic which = quality value = 1 }
  	}
}

# The Great Synclit #
event = { 
        id = 95711 
        random = NO 
        country = BYZ 
        style = 2 
        date = {day = 15 month = may year = 1580 } 

        name = "EVENTNAME95711"
	desc = "EVENTHIST95711"


	action_a = { # All hail to Our Parliament #
		name = "ACTIONNAME95711A"
		command = { type = stability value = -1 }
		command = { type = treasury value = -100 }
		command = { type = diplomats value = 3 }
		command = { type = ADM which = 2 value = 24 }
		command = { type = domestic which = centralization value = 2 }
		command = { type = domestic which = innovative value = 2 }
		command = { type = domestic which = serfdom value = -3 }
		command = { type = domestic which = aristocracy value = -3 }
  	}
}

# The Legal Code of Empire #
event = { 
        id = 95712 
        random = NO 
        country = BYZ 
        style = 4 
        date = {day = 12 month = june year = 1799 } 

        name = "EVENTNAME95712"
	desc = "EVENTHIST95712"

	action_a = { # All laws have been compiled into our Constitution #
		name = "ACTIONNAME95712A"
		command = { type = stability value = 2 }
		command = { type = treasury value = 300 }
		command = { type = ADM which = 2 value = 48 }
		command = { type = domestic which = centralization value = 2 }
		command = { type = domestic which = aristocracy value = -2 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = serfdom value = -3 }
  	}
}

##################################
# Additional events for Byzantie #
#        By Paul Paleolog        #
#      corrected by Chimera      #
##################################

event = { 
        id = 95800 
	trigger = {
		owned = { province = 744 data = -1 }	# Alexandria
		owned = { province = 746 data = -1 }	# Cairo
		owned = { province = 745 data = -1 }	# Delta
		owned = { province = 485 data = -1 }	# Aleppo
		owned = { province = 490 data = -1 }	# Beirut
		owned = { province = 491 data = -1 }	# Syria
		owned = { province = 493 data = -1 }	# Jerusalem
	}
        random = NO 
        country = BYZ 
	name = "EVENTNAME95800"
	desc = "EVENTHIST95800"
        style = 3 

        date = {day = 1 month = january year = 1678 } 
	offset = 30
	deathdate = {day = 1 month = january year = 1770 }

	action_a = { # Do nothing
		name = "ACTIONNAME95800A"
		command = { type = vp value = -30 } # Chimera
	}
	action_b = { # Start programm to assimilate the arabic population
		name = "ACTIONNAME95800B"
		command = { type = trigger which = 95801 }
	}
	action_c = { # Accept arabs
		name ="ACTIONNAME95800C"
		command = { type = trigger which = 95802}
	}
}


event = { 
        id = 95802
        random = NO 
        country = BYZ 
	name = "EVENTNAME95802"
	desc = "EVENTHIST95802"
        style = 3 

	action_a = { 
		name = "ACTIONNAME95802A"
		command = { type = vp value = 30 } # Chimera
		command = { type = treasury value = -200 }
	}
}


event = { 
        id = 95803
	trigger = { event = 95802
		    event = 90056 
		    event = 90043 
		    domestic = { type = innovative value = 6 }
		  }
        random = NO 
        country = BYZ 
	name = "EVENTNAME95803"
	desc = "EVENTHIST95803"
        style = 3 

        date = { day = 1 month = february year = 1678 } 
	offset = 330
	deathdate = { day = 1 month = january year = 1770 } 

	action_a = {
		name = "ACTIONNAME95803A"
		command = { type = add_countryculture which = arabic }
		command = { type = infra value = 3000 }
		command = { type = trade value = 3000 }
		command = { type = treasury value = 1000 }
		command = { type = ADM which = 3 value = 240 }
		command = { type = missionaries value = 6 }
		command = { type = diplomats value = 3 } # Chimera
		command = { type = colonists value = 6 }
		command = { type = merchants value = 6 }
		command = { type = domestic which = innovative value = 2 } # Chimera
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = revoltrisk which = 60 value = 2 }
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = { 
        id = 95804
	trigger = { event = 95802
		    OR = { NOT = { event = 90056 }
			   NOT = { event = 90043 }
			   NOT = { domestic = { type = innovative value = 6 } }
		}
	}
        random = NO 
        country = BYZ 
	name = "EVENTNAME95804"
	desc = "EVENTHIST95804"
        style = 3 

        date = { day = 1 month = february year = 1678 } 
	offset = 330
	deathdate = { day = 1 month = january year = 1770 } 

	action_a = {
		name = "ACTIONNAME95804A"
		command = { type = stability value = -6 }
		command = { type = treasury value = -500 } # Chimera
		command = { type = add_countryculture which = arabic }
		command = { type = revolt which = 316 }
		command = { type = revolt which = 317 }
		command = { type = revolt which = 318 }
		command = { type = revolt which = 319 }
		command = { type = revolt which = 320 }
		command = { type = revolt which = 321 }
		command = { type = revolt which = 322 }
		command = { type = revolt which = 323 }
		command = { type = revolt which = 324 }
		command = { type = revolt which = 325 }
		command = { type = revolt which = 354 }
		command = { type = revolt which = 355 }
		command = { type = revolt which = 356 }
		command = { type = revolt which = 357 }
		command = { type = revolt which = 358 }
		command = { type = revolt which = 359 }
		command = { type = revolt which = 360 }
		command = { type = revolt which = 361 }
		command = { type = revolt which = 362 }
		command = { type = revolt which = 363 }
		command = { type = revolt which = 364 }
		command = { type = revolt which = 365 }
		command = { type = revolt which = 366 }
		command = { type = revolt which = 367 }
		command = { type = revolt which = 478 }
		command = { type = revolt which = 479 }
		command = { type = revolt which = 475 }
		command = { type = revolt which = 820 }
		command = { type = revolt which = 480 }
		command = { type = revolt which = 481 }
		command = { type = revolt which = 484 }
		command = { type = revolt which = 469 }
		command = { type = revolt which = 470 }
		command = { type = revolt which = 472 }
		command = { type = revolt which = 465 }
		command = { type = revolt which = 464 }
	# Another one #
		command = { type = revolt which = 316 }
		command = { type = revolt which = 317 }
		command = { type = revolt which = 318 }
		command = { type = revolt which = 319 }
		command = { type = revolt which = 320 }
		command = { type = revolt which = 321 }
		command = { type = revolt which = 322 }
		command = { type = revolt which = 323 }
		command = { type = revolt which = 324 }
		command = { type = revolt which = 325 }
		command = { type = revolt which = 354 }
		command = { type = revolt which = 355 }
		command = { type = revolt which = 356 }
		command = { type = revolt which = 357 }
		command = { type = revolt which = 358 }
		command = { type = revolt which = 359 }
		command = { type = revolt which = 360 }
		command = { type = revolt which = 361 }
		command = { type = revolt which = 362 }
		command = { type = revolt which = 363 }
		command = { type = revolt which = 364 }
		command = { type = revolt which = 365 }
		command = { type = revolt which = 366 }
		command = { type = revolt which = 367 }
		command = { type = revolt which = 478 }
		command = { type = revolt which = 479 }
		command = { type = revolt which = 475 }
		command = { type = revolt which = 820 }
		command = { type = revolt which = 480 }
		command = { type = revolt which = 481 }
		command = { type = revolt which = 484 }
		command = { type = revolt which = 469 }
		command = { type = revolt which = 470 }
		command = { type = revolt which = 472 }
		command = { type = revolt which = 465 }
		command = { type = revolt which = 464 }
	# And another one #
		command = { type = revolt which = 316 }
		command = { type = revolt which = 317 }
		command = { type = revolt which = 318 }
		command = { type = revolt which = 319 }
		command = { type = revolt which = 320 }
		command = { type = revolt which = 321 }
		command = { type = revolt which = 322 }
		command = { type = revolt which = 323 }
		command = { type = revolt which = 324 }
		command = { type = revolt which = 325 }
		command = { type = revolt which = 354 }
		command = { type = revolt which = 355 }
		command = { type = revolt which = 356 }
		command = { type = revolt which = 357 }
		command = { type = revolt which = 358 }
		command = { type = revolt which = 359 }
		command = { type = revolt which = 360 }
		command = { type = revolt which = 361 }
		command = { type = revolt which = 362 }
		command = { type = revolt which = 363 }
		command = { type = revolt which = 364 }
		command = { type = revolt which = 365 }
		command = { type = revolt which = 366 }
		command = { type = revolt which = 367 }
		command = { type = revolt which = 478 }
		command = { type = revolt which = 479 }
		command = { type = revolt which = 475 }
		command = { type = revolt which = 820 }
		command = { type = revolt which = 480 }
		command = { type = revolt which = 481 }
		command = { type = revolt which = 484 }
		command = { type = revolt which = 469 }
		command = { type = revolt which = 470 }
		command = { type = revolt which = 472 }
		command = { type = revolt which = 465 }
		command = { type = revolt which = 464 }
	}
}

event = { 
        id = 95805
	trigger = { event = 95804 }
        random = NO 
        country = BYZ 
	name = "EVENTNAME95804"
	desc = "EVENTHIST95805"
        style = 3 

        date = {day = 1 month = january year = 1679 } 
	offset = 180
	deathdate = {day = 1 month = january year = 1770 } 

	action_a = {
		name = "ACTIONNAME95805A" 
		command = { type = remove_countryculture which = arabic }
		command = { type = stability value = 4 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
        }
	action_b = {
		name = "ACTIONNAME95805B"
		command = { type = infra value = 3000 }
		command = { type = trade value = 3000 }
		command = { type = treasury value = 500 } # Chimera
		command = { type = ADM which = 3 value = 240 }
		command = { type = missionaries value = 6 }
		command = { type = colonists value = 6 }
		command = { type = merchants value = 6 }
		command = { type = domestic which = innovative value = 2 } # Chimera
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = stability value = -2 }
		command = { type = revolt which = 316 }
		command = { type = revolt which = 317 }
		command = { type = revolt which = 318 }
		command = { type = revolt which = 319 }
		command = { type = revolt which = 320 }
		command = { type = revolt which = 321 }
		command = { type = revolt which = 322 }
		command = { type = revolt which = 323 }
		command = { type = revolt which = 324 }
		command = { type = revolt which = 325 }
		command = { type = revolt which = 354 }
		command = { type = revolt which = 355 }
		command = { type = revolt which = 356 }
		command = { type = revolt which = 357 }
		command = { type = revolt which = 358 }
		command = { type = revolt which = 359 }
		command = { type = revolt which = 360 }
		command = { type = revolt which = 361 }
		command = { type = revolt which = 362 }
		command = { type = revolt which = 363 }
		command = { type = revolt which = 364 }
		command = { type = revolt which = 365 }
		command = { type = revolt which = 366 }
		command = { type = revolt which = 367 }
		command = { type = revolt which = 478 }
		command = { type = revolt which = 479 }
		command = { type = revolt which = 475 }
		command = { type = revolt which = 820 }
		command = { type = revolt which = 480 }
		command = { type = revolt which = 481 }
		command = { type = revolt which = 484 }
		command = { type = revolt which = 469 }
		command = { type = revolt which = 470 }
		command = { type = revolt which = 472 }
	# Another one #
		command = { type = revolt which = 316 }
		command = { type = revolt which = 317 }
		command = { type = revolt which = 318 }
		command = { type = revolt which = 319 }
		command = { type = revolt which = 320 }
		command = { type = revolt which = 321 }
		command = { type = revolt which = 322 }
		command = { type = revolt which = 323 }
		command = { type = revolt which = 324 }
		command = { type = revolt which = 325 }
		command = { type = revolt which = 354 }
		command = { type = revolt which = 355 }
		command = { type = revolt which = 356 }
		command = { type = revolt which = 357 }
		command = { type = revolt which = 358 }
		command = { type = revolt which = 359 }
		command = { type = revolt which = 360 }
		command = { type = revolt which = 361 }
		command = { type = revolt which = 362 }
		command = { type = revolt which = 363 }
		command = { type = revolt which = 364 }
		command = { type = revolt which = 365 }
		command = { type = revolt which = 366 }
		command = { type = revolt which = 367 }
		command = { type = revolt which = 478 }
		command = { type = revolt which = 479 }
		command = { type = revolt which = 475 }
		command = { type = revolt which = 820 }
		command = { type = revolt which = 480 }
		command = { type = revolt which = 481 }
		command = { type = revolt which = 484 }
		command = { type = revolt which = 469 }
		command = { type = revolt which = 470 }
		command = { type = revolt which = 472 }
	# And another one #
		command = { type = revolt which = 316 }
		command = { type = revolt which = 317 }
		command = { type = revolt which = 318 }
		command = { type = revolt which = 319 }
		command = { type = revolt which = 320 }
		command = { type = revolt which = 321 }
		command = { type = revolt which = 322 }
		command = { type = revolt which = 323 }
		command = { type = revolt which = 324 }
		command = { type = revolt which = 325 }
		command = { type = revolt which = 354 }
		command = { type = revolt which = 355 }
		command = { type = revolt which = 356 }
		command = { type = revolt which = 357 }
		command = { type = revolt which = 358 }
		command = { type = revolt which = 359 }
		command = { type = revolt which = 360 }
		command = { type = revolt which = 361 }
		command = { type = revolt which = 362 }
		command = { type = revolt which = 363 }
		command = { type = revolt which = 364 }
		command = { type = revolt which = 365 }
		command = { type = revolt which = 366 }
		command = { type = revolt which = 367 }
		command = { type = revolt which = 478 }
		command = { type = revolt which = 479 }
		command = { type = revolt which = 475 }
		command = { type = revolt which = 820 }
		command = { type = revolt which = 480 }
		command = { type = revolt which = 481 }
		command = { type = revolt which = 484 }
		command = { type = revolt which = 469 }
		command = { type = revolt which = 470 }
		command = { type = revolt which = 472 }
	}
}

event = { 
        id = 95801
        random = NO 
        country = BYZ 
	name = "EVENTNAME95801"
	desc = "EVENTHIST95801"
        style = 3 

	action_a = { 
		name= "ACTIONNAME95801A"
		command = { type = vp value = 20 }
	}
}

event = { 
        id = 95806
	trigger = { event = 95801 }
        random = NO 
        country = BYZ 
	name = "EVENTNAME95806"
	desc = "EVENTHIST95806"
        style = 3 

        date = {day = 1 month = february year = 1678 } 
	offset = 330
	deathdate = {day = 1 month = january year = 1770 } 

	action_a = { # Expel them
		name = "ACTIONNAME95806A"
		command = { type = domestic which = innovative value = -5 }
		command = { type = domestic which = serfdom value = 2 } # Chimera
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = treasury value = -300 }
		command = { type = revolt which = 742 }
		command = { type = revolt which = 743 }
		command = { type = revolt which = 744 }
		command = { type = revolt which = 745 }
		command = { type = revolt which = 746 }
		command = { type = revolt which = 747 }
		command = { type = revolt which = 488 }
		command = { type = revolt which = 489 }
		command = { type = revolt which = 490 }
		command = { type = revolt which = 491 }
		command = { type = revolt which = 492 }
		command = { type = revolt which = 493 }
		command = { type = revolt which = 494 }
		command = { type = revolt which = 495 }
		command = { type = revolt which = 742 }
		command = { type = revolt which = 743 }
		command = { type = revolt which = 744 }
		command = { type = revolt which = 745 }
		command = { type = revolt which = 746 }
		command = { type = revolt which = 747 }
		command = { type = revolt which = 488 }
		command = { type = revolt which = 489 }
		command = { type = revolt which = 490 }
		command = { type = revolt which = 491 }
		command = { type = revolt which = 492 }
		command = { type = revolt which = 493 }
		command = { type = revolt which = 494 }
		command = { type = revolt which = 495 }
		command = { type = conversion which = 742 }
		command = { type = conversion which = 743 }
		command = { type = conversion which = 744 }
		command = { type = conversion which = 745 }
		command = { type = conversion which = 746 }
		command = { type = conversion which = 747 }
		command = { type = conversion which = 488 }
		command = { type = conversion which = 489 }
		command = { type = conversion which = 490 }
		command = { type = conversion which = 491 }
		command = { type = conversion which = 492 }
		command = { type = conversion which = 493 }
		command = { type = conversion which = 494 }
		command = { type = conversion which = 495 }
		command = { type = provinceculture which = 742 value = -1 }
		command = { type = provinceculture which = 743 value = -1 }
		command = { type = provinceculture which = 744 value = -1 }
		command = { type = provinceculture which = 745 value = -1 }
		command = { type = provinceculture which = 746 value = -1 }
		command = { type = provinceculture which = 747 value = -1 }
		command = { type = provinceculture which = 488 value = -1 }
		command = { type = provinceculture which = 489 value = -1 }
		command = { type = provinceculture which = 490 value = -1 }
		command = { type = provinceculture which = 491 value = -1 }
		command = { type = provinceculture which = 492 value = -1 }
		command = { type = provinceculture which = 493 value = -1 }
		command = { type = provinceculture which = 494 value = -1 }
		command = { type = provinceculture which = 495 value = -1 }
		command = { type = provincetax which = 742 value = -5 } # Chimera
		command = { type = provincetax which = 743 value = -5 } # Chimera
		command = { type = provincetax which = 744 value = -5 } # Chimera
		command = { type = provincetax which = 745 value = -5 } # Chimera
		command = { type = provincetax which = 746 value = -5 } # Chimera
		command = { type = provincetax which = 747 value = -5 } # Chimera
		command = { type = provincetax which = 488 value = -5 } # Chimera
		command = { type = provincetax which = 489 value = -5 } # Chimera
		command = { type = provincetax which = 490 value = -5 } # Chimera
		command = { type = provincetax which = 491 value = -5 } # Chimera
		command = { type = provincetax which = 492 value = -5 } # Chimera
		command = { type = provincetax which = 493 value = -5 } # Chimera
		command = { type = provincetax which = 494 value = -5 } # Chimera
		command = { type = provincetax which = 495 value = -5 } # Chimera
		command = { type = population which = 742 value = -30000 } # Chimera
		command = { type = population which = 743 value = -30000 } # Chimera
		command = { type = population which = 744 value = -30000 } # Chimera
		command = { type = population which = 745 value = -30000 } # Chimera
		command = { type = population which = 746 value = -30000 } # Chimera
		command = { type = population which = 747 value = -30000 } # Chimera
		command = { type = population which = 488 value = -30000 } # Chimera
		command = { type = population which = 489 value = -30000 } # Chimera
		command = { type = population which = 490 value = -30000 } # Chimera
		command = { type = population which = 491 value = -30000 } # Chimera
		command = { type = population which = 492 value = -30000 } # Chimera
		command = { type = population which = 493 value = -30000 } # Chimera
		command = { type = population which = 494 value = -30000 } # Chimera
		command = { type = population which = 495 value = -30000 } # Chimera
		command = { type = provincemanpower which = 742 value = -3 } # Chimera
		command = { type = provincemanpower which = 743 value = -3 } # Chimera
		command = { type = provincemanpower which = 744 value = -3 } # Chimera
		command = { type = provincemanpower which = 745 value = -3 } # Chimera
		command = { type = provincemanpower which = 746 value = -3 } # Chimera
		command = { type = provincemanpower which = 747 value = -3 } # Chimera
		command = { type = provincemanpower which = 488 value = -3 } # Chimera
		command = { type = provincemanpower which = 489 value = -3 } # Chimera
		command = { type = provincemanpower which = 490 value = -3 } # Chimera
		command = { type = provincemanpower which = 491 value = -3 } # Chimera
		command = { type = provincemanpower which = 492 value = -3 } # Chimera
		command = { type = provincemanpower which = 493 value = -3 } # Chimera
		command = { type = provincemanpower which = 494 value = -3 } # Chimera
		command = { type = provincemanpower which = 495 value = -3 } # Chimera
	}
	action_b = {
		name = "ACTIONNAME95806B"
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = 2 } # Chimera
		command = { type = domestic which = centralization value = 3 }
		command = { type = treasury value = -300 }
		command = { type = revolt which = 357 }
		command = { type = revolt which = 358 }
		command = { type = revolt which = 359 }
		command = { type = revolt which = 478 }
		command = { type = population which = 357 value = -50000 }
		command = { type = population which = 358 value = -20000 }
		command = { type = population which = 359 value = -20000 }
		command = { type = population which = 478 value = -20000 }
		command = { type = trigger which = 95807 }
        }
}

event = { 
        id = 95807
        random = NO 
        country = BYZ 
	name = "EVENTNAME95807"
	desc = "EVENTHIST95807"
        style = 3

	action_a = {
		name = "ACTIONNAME95807A"
		command = { }
        }
}

event = { 
        id = 95808
	trigger = { event = 95807 }
        random = NO 
        country = BYZ 
	name = "EVENTNAME95808"
	desc = "EVENTHIST95808"
        style = 4

        date = { day = 1 month = january year = 1740 } 
	offset = 10800
	deathdate = { day = 1 month = january year = 1780 }

	action_a = {
		name = "ACTIONNAME95808A"
		command = { type = add_countryculture which = syrian }
		command = { type = provinceculture which = 490 value = syrian }
		command = { type = provinceculture which = 491 value = syrian }
		command = { type = provinceculture which = 492 value = syrian }
		command = { type = provinceculture which = 493 value = syrian }
		command = { type = provinceculture which = 494 value = syrian }
		command = { type = provinceculture which = 495 value = syrian }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = treasury value = 8000 } # Chimera
		command = { type = trade value = 1000 }
        }
}

event = { 
        id = 95809
	trigger = { event = 95807 }
        random = NO 
        country = BYZ 
	name = "EVENTNAME95809"
	desc = "EVENTHIST95809"
        style = 4 

        date = {day = 1 month = january year = 1740 } 
	offset = 10800
	deathdate = {day = 1 month = january year = 1780 } 

	action_a = {
		name = "ACTIONNAME95809A"
		command = { type = provinceculture which = 742 value = greek }
		command = { type = provinceculture which = 743 value = greek }
		command = { type = provinceculture which = 744 value = greek }
		command = { type = provinceculture which = 745 value = greek }
		command = { type = provinceculture which = 746 value = greek }
		command = { type = provinceculture which = 747 value = greek }
		command = { type = conversion which = 742 }
		command = { type = conversion which = 743 }
		command = { type = conversion which = 744 }
		command = { type = conversion which = 745 }
		command = { type = conversion which = 746 }
		command = { type = conversion which = 747 }
		command = { type = stability value = 1 }
		command = { type = domestic which = serfdom value = 2 }
		command = { type = domestic which = centralization value = 2 }
	 }
}

event = { 
        id = 95810
	trigger = { event = 95808 }
        random = YES 
        country = BYZ 
	name = "EVENTNAME95810"
	desc = "EVENTHIST95810"
        style = 4 

	action_a = {
		name = "ACTIONNAME95810A"
		command = { type = treasury value = -400 } # Chimera
        }
	action_b = {
		name = "ACTIONNAME95810B"
		command = { type = treasury value = 300 }
		command = { type = religiousrevolt which = 490 }
		command = { type = religiousrevolt which = 491 }
		command = { type = religiousrevolt which = 492 }
		command = { type = religiousrevolt which = 493 }
		command = { type = religiousrevolt which = 494 }
		command = { type = religiousrevolt which = 495 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}
	action_c = {
		name = "ACTIONNAME95810C"
		command = { type = stability value = -1 }
		command = { type = revolt which = 490 }
		command = { type = revolt which = 491 }
		command = { type = revolt which = 492 }
		command = { type = revolt which = 493 }
		command = { type = revolt which = 494 }
		command = { type = revolt which = 495 }
	}
}

event = { 
        id = 95811
	trigger = { owned = { province = 744 data = -1 } }	# Alexandria 
	random = NO 
        country = BYZ 
	name = "EVENTNAME95811"
	desc = "EVENTHIST95811"
        style = 4 

        date = { day = 1 month = january year = 1700 } 
	offset = 7200
	deathdate = { day = 1 month = january year = 1750 } 

	action_a = {
		name = "ACTIONNAME95811A"
		command = { type = treasury value = -500 } # Chimera
		command = { type = stability value = 2 }
		command = { type = domestic which = innovative value = 2 }
		command = { type = infra value = 500 }
		command = { type = gainmanufactory which = 744 value = luxury }
		command = { type = conversion which = 744 }
	}
	action_b = {
		name = "ACTIONNAME95811B"
		command = { type = domestic which = innovative value = -1 }
		command = { type = sleepevent which = 95813 }
	}
}

event = { 
        id = 95812
	trigger = { owned = { province = 744 data = -1 } }	# Alexandria
        random = NO 
        country = BYZ 
	name = "EVENTNAME95812"
	desc = "EVENTHIST95812"
        style = 3 

        date = { day = 1 month = january year = 1700 } 
	offset = 7200
	deathdate = { day = 1 month = january year = 1750 } 

	action_a = {
		name = "ACTIONNAME95812A"
		command = { type = treasury value = -800 }
		command = { type = stability value = 1 }
		command = { type = infra value = 500 }
		command = { type = gainbuilding which = 744 value = shipyard }
		command = { type = cot which = 744 }
	}
	action_b = {
		name = "ACTIONNAME95811B"
		command = { type = sleepevent which = 95813 }
	}
}

event = { 
        id = 95813
	trigger = { event = 95811 
		    event = 95812
		    event = 95803 }
        random = NO 
        country = BYZ 
	name = "EVENTNAME95813"
	desc = "EVENTHIST95813"
        style = 4

        date = { day = 1 month = january year = 1712 } 
	offset = 360
	deathdate = { day = 1 month = january year = 1820 } 

	action_a = {
		name = "ACTIONNAME95813A"
		command = { type = trade value = 3000 }
		command = { type = infra value = 3000 }
		command = { type = ADM which = 1 value = 240 }
		command = { type = DIP which = 3 value = 240 }
		command = { type = stability value = 3 }
		command = { type = missionaries value = 6 }
	}
}

event = { 
        id = 95814
	trigger = { event = 95813 
		    owned = { province = 323 data = -1 }
		    owned = { province = 324 data = -1 }
		    owned = { province = 325 data = -1 }
		  }
        random = NO 
        country = BYZ 
	name = "EVENTNAME95814"
	desc = "EVENTHIST95814"
	style = 4

        date = { day = 1 month = january year = 1766 } 
	offset = 360
	deathdate = { day = 1 month = january year = 1820 } 

	action_a = {
		name = "ACTIONNAME95814A"
		command = { type = add_countryculture which = magyar }
		command = { type = domestic which = innovative value = 2 }
		command = { type = stability value = -2 }
		command = { type = infra value = 1000 }
		command = { type = trade value = 500 }
		command = { type = missionaries value = 6 }
		command = { type = ADM which = 3 value = 240 }
		command = { type = DIP which = 3 value = 240 }
	}
	action_b = {
		name = "ACTIONNAME95814B"
		command = { type = domestic which = innovative value = -1 }
		command = { type = stability value = 1 }
	}
}

event = { 
        id = 95815
	trigger = { event = 95814 
		    owned = { province = 361 data = -1 }	# Albania
		    owned = { province = 470 data = -1 }	# Georgia
		    owned = { province = 472 data = -1 }	# Armenia
		    owned = { province = 473 data = -1 }	# Kurdistan
		  }
        random = NO 
        country = BYZ 
	name = "EVENTNAME95815"
	desc = "EVENTHIST95815"
        style = 4

        date = { day = 1 month = january year = 1780 } 
	offset = 360
	deathdate = { day = 1 month = january year = 1820 } 

	action_a = {
		name = "ACTIONNAME95815A"
		command = { type = add_countryculture which = albanian }
		command = { type = add_countryculture which = georgian }
		command = { type = add_countryculture which = armenian }
		command = { type = add_countryculture which = kurdish }
		command = { type = domestic which = innovative value = 2 }
		command = { type = infra value = 400 }
		command = { type = trade value = 200 }
		command = { type = missionaries value = 6 }
		command = { type = ADM which = 3 value = 120 }
		command = { type = DIP which = 3 value = 120 }
	}
}

event = { 
        id = 95816
	trigger = { 
			event = 95813 
			event = 95712 # Chimera #
		    NOT = { monarch = 19518 }	# Konstantin Romanov
	}
	name = "EVENTNAME95816"
	desc = "EVENTHIST95816"
        style = 4 

        date = { day = 1 month = january year = 1805 } 
	offset = 360
	deathdate = { day = 1 month = january year = 1820 } 

	action_a = {
		name = "ACTIONNAME95816A"
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = -5 }
		command = { type = domestic which = centralization value = -5 }
		command = { type = domestic which = innovative value = 2 }
		command = { type = domestic which = aristocracy value = -5 }
		command = { type = treasury value = -500 } # Chimera
	}
	action_b = {
		name = "ACTIONNAME95816B"
		command = { type = stability value = -5 }
		command = { type = domestic which = serfdom value = 5 }
		command = { type = domestic which = centralization value = 5 }
		command = { type = domestic which = innovative value = -4 }
		command = { type = domestic which = aristocracy value = 5 }
		command = { type = treasury value = 1000 }
		command = { type = INF which = -2 value = 25000 }
		command = { type = CAV which = -2 value = 10000 }
		command = { type = revoltrisk which = 60 value = 8 }
		command = { type = revolt which = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}